
Behind Octi Flow
Built by two people. Growing with every update.
We’re Kate and Eugene - a husband-and-wife indie team in Barcelona. We design, code, animate, and ship Octi Flow ourselves, sharing the process as it grows.

How it started
It started with a simple question.
Could a hydration tracker feel less like a utility - and more like a companion?
Most trackers already knew how to count water. We wanted to explore the part that comes after the first download: what makes someone want to return tomorrow? That question became Octi Flow.
Every part of the app - from the Unity systems and interface to Octi’s character, animation, and iOS release - is shaped inside our two-person team.


The people behind Octi
Two people. One shared vision.
Everything in Octi Flow, from the visuals and animation to the code and releases, is created by the two of us.
Octi Flow, now and next
Octi Flow is live. And we are still improving it.
Octi Flow is already available on the App Store. We keep making it better based on real feedback and what we learn from everyday use.
Available now
Octi Flow for iPhone
Track your water, set reminders, keep your streak going, earn achievements, and watch Octi react to your progress.
Improving now
A smoother everyday experience
We are refining the controls, animations, and small details that make logging water feel quick, clear, and rewarding.
Exploring next
More ways to make Octi yours
We are exploring new reactions and customization options that could make Octi feel even more personal.
Updated August 2026
Behind the details
A closer look at how Octi Flow is made.
Two small parts of the app that took a lot of testing, iteration, and care.
Making water logging easier with one hand
We tested several layouts before choosing controls that feel quick, clear, and comfortable in daily use.
How Octi reacts to your progress
Pose, timing, and expression turn a short animation into feedback that feels encouraging and alive.
Follow the real build
Watch Octi Flow grow with us.
New features, animation experiments, design decisions, mistakes, and small wins - shared by the two people building it.
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